Fabricio Velasquez

Fabricio Velasquez, 3D Environment Artist | Real-Time World Builder | Technical Generalist | Motion

Deep Forest

Created and rendered in Unreal Engine 5, from blockout to lighting and lookdev. The terrain is the centerpiece, built with Virtual Heightfield Mesh to recreate displacement, plus a procedural layout of rocks and vegetation using PCG, volumes and Megascans instances.

Year: 2022. Category: 3D Environments. Tools: Unreal Engine 5, Megascans, PCG.

Deep Forest, 3D Environments by Fabricio Velasquez in Unreal Engine 5 Deep Forest, 3D Environments by Fabricio Velasquez in Unreal Engine 5 Deep Forest, 3D Environments by Fabricio Velasquez in Unreal Engine 5 Deep Forest, 3D Environments by Fabricio Velasquez in Unreal Engine 5

More work: Photo Environment Displacement, Mountain Landscape: Gaea to Unreal