Fabricio Velasquez, 3D Environment Artist | Real-Time World Builder | Technical Generalist | Motion
Deep Forest
Created and rendered in Unreal Engine 5, from blockout to lighting and lookdev. The terrain is the centerpiece, built with Virtual Heightfield Mesh to recreate displacement, plus a procedural layout of rocks and vegetation using PCG, volumes and Megascans instances.
Year: 2022. Category: 3D Environments. Tools: Unreal Engine 5, Megascans, PCG.
More work: Photo Environment Displacement, Mountain Landscape: Gaea to Unreal
