Fabricio Velasquez

Fabricio Velasquez, 3D Environment Artist | Real-Time World Builder | Technical Generalist | Motion

Rocky Trek

A displacement showcase in Unreal Engine 5.1 using a Quixel Mixer to Unreal workflow. Texture maps were made in Mixer and imported to Unreal to build a base material.

There are many ways to achieve displacement from texture maps, on landscapes or static meshes; here it was done with Unreal's modeling tools. Lit and rendered with Lumen.

Year: 2023. Category: Techniques. Tools: Unreal Engine 5.1, Quixel Mixer, Lumen.

Rocky Trek, Techniques by Fabricio Velasquez in Unreal Engine 5.1 Rocky Trek, Techniques by Fabricio Velasquez in Unreal Engine 5.1 Rocky Trek, Techniques by Fabricio Velasquez in Unreal Engine 5.1 Rocky Trek, Techniques by Fabricio Velasquez in Unreal Engine 5.1 Rocky Trek, Techniques by Fabricio Velasquez in Unreal Engine 5.1 Rocky Trek, Techniques by Fabricio Velasquez in Unreal Engine 5.1

More work: Fallen Empire, Devil Peak