Fabricio Velasquez

Fabricio Velasquez, 3D Environment Artist | Real-Time World Builder | Technical Generalist | Motion

Shoreline and Sky

Timelapse from Unreal Engine using UDS and UE post process. Processed in Blender and assembled in Unreal as part of a Google Data to Unreal workflow. Shoreline and terrain creation and set dressing with PCG and UE Blueprints.

Year: 2026. Category: 3D Environments, Techniques. Tools: Unreal Engine, Blender, PCG, UDS.

Shoreline and Sky, 3D Environments by Fabricio Velasquez in Unreal Engine

More work: BB Short, Path to the Highlands