Rocky Trek

Displacement showcase in Unreal Engine 5.1. Technique used to achieve displacement was the workflow Quixel Mixer to Unreal. Texture maps made in Quixel and imported to Unreal in order to create a Base material.

There are many ways to achieve displacement using textures maps, either to landscapes or to static mesh, in this case displacement was made using modeling tools. Lighted and rendered using Lumen.