Fabricio Velasquez, 3D Environment Artist | Real-Time World Builder | Technical Generalist | Motion
Environments, assets and real-time workflows for virtual production, games and film. Open to full-time, contract and freelance work. Burnaby, BC, Canada.
Selected work
Wasteland: Car Chase 2024, Unreal Engine 5, Maya, ZBrush
Crania 2024, Unreal Engine 5.3, Blender, Substance 3D Painter
BB Short 2026, Unreal Engine 5.4, ZBrush, MetaHuman
Shoreline and Sky 2026, Unreal Engine, Blender, PCG
Path to the Highlands 2025, Unreal Engine 5.5, Gaea, Nanite
Bushido 2024, Unreal Engine, Maya, ZBrush
Fallen Empire 2022, Unreal Engine 5.0, Gaea, Runtime Virtual Texturing
Rocky Trek 2023, Unreal Engine 5.1, Quixel Mixer, Lumen
Devil Peak 2023, Unreal Engine, Gaea, KitBash3D
Photo Environment Displacement 2023, Unreal Engine, Megascans, Photoshop
Deep Forest 2022, Unreal Engine 5, Megascans, PCG
Mountain Landscape: Gaea to Unreal 2022, Gaea, Unreal Engine
Tentalus Lab 2022, Maya, ZBrush, Substance 3D Painter
NYC Environment 2023, Unreal Engine 5.2, Blender, Cesium
Sci-fi Sphere 2022, Maya, Substance 3D Painter, Marmoset Toolbag
The Mat Piano 2019, Maya, Substance 3D Painter, Marmoset Toolbag
Stylized Sci-fi Bin 2019, Maya, ZBrush, Substance 3D Painter
O-Daiko Feudal Japan Drumcart 2019, Maya, Substance 3D Painter, V-Ray
Raven Hangar 2022, Maya, ZBrush, Substance 3D Painter
Slash Top Hat 2019, Maya, ZBrush, Substance 3D Painter
About
Fabricio is a 3D Artist and Environment Designer who specializes in building immersive, real-time worlds for games, virtual reality, virtual production, and film. As an alumnus of the World Builder Unreal Engine Fellowship, he bridges the gap between creative storytelling and complex technical execution.
Combining a natural eye for scale, lighting, and composition with deep expertise in UE PCG, Blueprints, foliage, and custom shaders, Fabricio thrives at the intersection of design and optimization. Whether a project calls for stark realism or striking stylized art, he transforms technical toolsets into living digital canvases that elevate the final player experience.
Unreal Fellowship: World Building, Epic Games 2022
- Senior 3D Environment Artist (VAD Lead / Supervisor), Versatile Media (Jul 2021 – Present)
- 3D Motion Artist for Video Games, Sprung Studios (Dec 2019 – Jul 2021)
- Freelance 3D Artist: Environments & Assets, Freelance (Nov 2017 – Oct 2019)
- CG Artist and Digital Designer, Neurona Verde (Feb 2011 – Mar 2017)
Software: Unreal Engine, Maya, Blender, ZBrush, Substance 3D Painter, Substance 3D Designer, Gaea, Quixel Megascans, Quixel Mixer, SpeedTree, Marmoset Toolbag, Marvelous Designer, Style3D Atelier, Style3D Simulator, R3DS Wrap, RealityScan, Redshift, V-Ray, Photoshop, Illustrator, After Effects, Premiere
