Fabricio Velasquez

Fabricio Velasquez, 3D Environment Artist | Real-Time World Builder | Technical Generalist | Motion

Environments, assets and real-time workflows for virtual production, games and film. Open to full-time, contract and freelance work. Burnaby, BC, Canada.

Selected work

About

Fabricio is a 3D Artist and Environment Designer who specializes in building immersive, real-time worlds for games, virtual reality, virtual production, and film. As an alumnus of the World Builder Unreal Engine Fellowship, he bridges the gap between creative storytelling and complex technical execution.

Combining a natural eye for scale, lighting, and composition with deep expertise in UE PCG, Blueprints, foliage, and custom shaders, Fabricio thrives at the intersection of design and optimization. Whether a project calls for stark realism or striking stylized art, he transforms technical toolsets into living digital canvases that elevate the final player experience.

Unreal Fellowship: World Building, Epic Games 2022

Software: Unreal Engine, Maya, Blender, ZBrush, Substance 3D Painter, Substance 3D Designer, Gaea, Quixel Megascans, Quixel Mixer, SpeedTree, Marmoset Toolbag, Marvelous Designer, Style3D Atelier, Style3D Simulator, R3DS Wrap, RealityScan, Redshift, V-Ray, Photoshop, Illustrator, After Effects, Premiere

Contact

colonfabricio@gmail.com LinkedIn Vimeo