Fabricio is a 3D Artist specialized in modeling, texturing and environment design. Had the pleasure to be part of the World Builder Unreal Engine Fellowship.
Fabricio has applied his artistic and technical skills in many different projects focused on creating, and integrating props and assets to build 3D environments for games, virtual reality, and films. As part of the tools and techniques, Fabricio has a strong knowledge of UE PCG, UE Blueprints, modeling, texturing, vegetation, foliage, terrain, UE landscapes, and shaders. He has a natural way to understand the scale, lighting and composition, and he is capable to switch between realistic and stylized style depending on the production needs.
Environment Design, set dressing, and layout.
3D asset development for Environments.
- Create 3D assets and texturing to improve the UI animations.
- 3D environments to enhance the look of the game UI animations.
- Providing animation expertise for various types of video games.
- Work with art directors and UX/UI designers to understand project scopes, objectives, and deliverables.
- Participate in brainstorming of creative concepts, storyboard ideas, and styles of animation with the motion graphics team.
- Prepare 2D assets using graphic design tools, and software.
3D asset, environments creation for advertisement and video games.
3D Asset creation, modeling and texturing for Advertisement
3D motion graphics pieces for advertisement.
Branding, stationery design, and graphic design projects.
Motion graphics for advertising and marketing campaigns.
Web design using HTML5 and Wordpress.
UI design for responsive websites.