The Raven Hangar Environment was made with many references identified with Sci-fi elements, an humanoid bird, and military operations. The story behind the raven mutant which is an humanoid bird created in a lab shows that one of the specimens has left the transitory sphere. More like a storytelling layout, all the assets shown in the environment are modeled in Maya, and Zbrush. Texturing was made in Substance Painter and Designer. Proper lighting applied and rendered in Redshift Render. The intro from the video where we can see the Raven Hanger from outside is using real time rendering in Unreal Engine 4.26.